Fixed a crash with viewing item descriptions in the Inventory when in 24-bit color mode. Fixed a problem with blank screenshots showing up during auto-saved games. Fixed problem with being able to permanently kill the Iron Monks in the Fixed potential problem with completing quest to clear the River Caves of monsters for the Duergar. Fixed problem with only one Protection from Electricity effect ever being applied to the player in the Chamber of Sorcery. Fixed a problem where some players could not continue into Day 4 in Dragon's Eye. Fixed problem with music not fading properly at the end of loading a level or save game. Fixed crash when viewing the inventory or choosing an appearance when using a Kyro-based video card. Fixed crash problem with Glyph of Warding spell on Kyro-based video cards. Added retries to help those who are having problems with random assertion message crashes in "chdatatypes.cpp" and other spots where assertion messages come up during loading. Added new powerful armor into stores and random treasure tables in the later portion of the game. Added a new character script, "Fighter Generic", which acts very similar to Fighter Aggressive, but does NOT do weapon switching. This file contains the log of the fixes and changes made to Icewind Dale II since it's initial release. This official patch replaces earlier beta versions. This official patch addresses a few issues with Icewind Dale II, including a number of tweeks to effects, rules, and user interface.
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